![]() “I really hope all the small details will be found and understood by the fans. “We can’t wait for people to find them all because there are lots (of details),” said Laulan. Both Laulan and Decamp mentioned conditional dialogues based on talking to NPCs while wearing certain skins, yet hinted that may be just the tip of the iceberg. That has allowed plenty of opportunities to sneak in secrets and callbacks. Laulan called their approach a “big potpourri” of elements drawn from across the entire series. ![]() On their adventures in this new DLC, The Beheaded will cross paths with Richter Belmont, Alucard, Dracula, and others. Of course, that goes beyond the aesthetics and game feel. We don’t want to break Dead Cells to make Castlevania fit, but we still want to be respectful and create a good homage to Castlevania.” “Via this mechanic we ensure that the player uses it in the way they probably would use it in Castlevania while saving the Dead Cells identity. In short, the adaptation prompts players to use the Axe as they would in Castlevania by adding an enormous damage multiplier if it strikes enemies after the apex of the throw. Laulan said they’d chime in on things like artistic choices to ensure they matched with Castlevania lore, but the game design was entirely in the hands of Evil Empire. While Konami still had oversight, their feedback was minimal. Regular free content updates Dead Cells Steam charts, data, update history. assuming you’re able to fight your way past its keepers in 2D souls-lite combat. Youll explore a sprawling, ever-changing castle. From day one, the team had free rein to execute their vision. Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. “It was carte blanche from them,” explained Laulan. Once the contract was signed and work was underway, the dragon stepped back. Take on The Arboretum and The Swamp with the launch of Dead Cells: The Bad Seed DLC - which is now available to purchase. And then when we finished working the details with Konami, and they said you’re greenlit, we chose to put what we had started in the fridge and start working on the Castlevania DLC.” Bringing Castlevania to Dead Cells So far I have a bit of mixed feelings about the DLC, but still a lot more to explore before I can justify any of my thoughts. “So,” said Decamp, “we started working on something else. While that provided a perfect opportunity to explore a side story, the team still hadn’t locked things down with Konami by the time they were ready to start planning the next thing in earnest. It closed a branch of the game’s narrative. The process of getting the contracts signed and in place took a fair bit longer, with Laulan saying that the timelines came together “pretty poorly.” The Queen and the Sea, which launched in January 2022, was the third major piece of DLC for Dead Cells.
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